Icon
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Name
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Effect
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Exclusive
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Description (I / II / III)
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Swift Pace
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Combat
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Fast paced, Movement Speed +3% / +6% / +9%
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Arm Stress Response
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Combat
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The stress response kicks in when the arms are attacked, DMG taken -20% / -30% / -50% for 5s (CD: 12s)
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Last Radiance
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Combat
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Possesses tenacious vitality, able to recover 20% HP in 5 seconds when HP is below 10% / 20% / 30%. (CD: 40 seconds)
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Crave for Blood
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Combat
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With the desire for blood, when attacking targets within 5 meters, has a 25% chance to convert 10% / 20% / 30% of damage into HP restoration to self.
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Insight DEF
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Combat
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Flint Tribe
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Detects enemy's defensive deficiencies. Ignores the enemy's DEF within 3 / 5 / 7 seconds after reflecting the enemy's attack. (CD: 30 seconds)
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Wrath of Revenge
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Combat
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Transform anger into power. Completely gets enraged when an ally within 10 meters dies, ATK +10% / +15% / 20%, DEF +15 / +20% / 25%, Attack Speed +5% / +7.5% / +10%, Movement Speed +5% / +10% / +15% and recover 10 / 15 / 20 stamina per seconds for 20 seconds. (CD: 50s)
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Fight to Death
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Combat
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Prefers counterattack to defense. When attacked, has a 20% chance to increase own ATK by 20% / 30% / 50% at the cost of reducing DEF by 20% / 30% / 50% for 15 seconds. (CD: 25s)
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Injury Relieve
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Combat
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Born to be tough and resilient, DMG taken -3% / -6% / -9%.
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Merciless Means
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Combat
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The enemy died a terrible death, reducing the Attack Speed of surviving enemies within 10 meters, reducing their Attack Speed by 5% / 10%/ 15%, Crit Resist by 10% / 15% / 20%, and DEF by 10% / 15% / 20% for 20 seconds.
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Good Hearing
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Combat
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Good hearing, able to hear sounds 5 / 10 / 15 decibels lower than the average person.
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PEN DEF
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Combat
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When hitting the target, there's a 5% / 10% / 15% chance to ignore the target's DEF. (Cooldown: 2s)
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Strikeback
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Combat
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Combat Fang Tribe
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Strike upon discerning the enemy's maneuver. Dodging 2 enemy attacks (the interval of each attack is less than 6s) in succession grants you the ability to ignore the enemy's defense for 3s / 5s / 7s.
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Camel Cow
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Other
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Carries weight skillfully, Max Load +20% / +40% / +60%.
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Planting Pro
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Production
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Fang Tribe
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Tends crops meticulously and with extra care. Output of planted and harvested plants +10% / +15% / +20%.
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Weapon Enhancement
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Production
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Flint Tribe
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Artisanal forging. Probability of producing high-quality weapons +5% / +7.5% / +10%.
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Refined Armor
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Production
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Flint Tribe
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Skilled in crafting. Probability of forging high-quality armor +5% / +7.5% / +10%.
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Accelerate Wood & Stone
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Production
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Porter
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Dexterous, the time required to complete wood & stone work is reduced by 10% / 20% / 30%
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Accelerate Kiln
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Production
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Porter
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Enthusiasm is unaffected by high-temperatures. Time required for kiln work -10% / -20% / -30%.
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Accelerate leatherworking
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Production
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Porter
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Expert in leatherworking. Time required for leatherworking -10% / -20% / -30%.
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Accelerate Weaving
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Production
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Porter
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Skilled in weaving, the time required for weaving work is reduced by 10% / 20% / 30%.
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Accelerate potting
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Production
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Porter
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Skilled in potting techniques, the time required to complete potting is reduced by 10% / 20% / 30%.
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Accelerate Grinding
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Production
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Skilled in grinding, the time required for grinding work is reduced by 10% / 20% / 30%.
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Accelerate Stone Cutting
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Production
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Expert in stone cutting. Time required for stone cutting -10% / -20% -30%.
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Accelerate Weapon Crafting
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Production
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Craftsman
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Experienced in weapon crafting, the time required to complete weapon crafting quests is reduced by 10% / 20% / 30%.
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Accelerate Armor Crafting
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Production
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Craftsman
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Skilled in armor forging, the time required for armor crafting quests is reduced by 10% / 20% / 30%.
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Accelerate Alchemy
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Production
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Craftsman
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Talented in alchemy, the time required for alchemy quests is reduced by 10% / 20% / 30%.
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Accelerate Cooking
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Production
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Craftsman
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Experienced in cooking, the time required to complete cooking is reduced by 10% / 20% / 30%.
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Accelerate Jewelry Crafting
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Production
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Skilled in jewelry crafting, the time required for jewelry crafting quests is reduced by 10% / 20% / 30%.
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Construction Speed Up
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Other
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Mastered the mastery of construction technology; completion time of construction is shortened by 10% / 20% / 30%.
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Tit for Tat
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Combat
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Claw Tribe
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Endure the pain to retaliate. When attacked, there is a 20% chance of storing and dealing all received damage to enemies for 4s / 6s / 8s. (CD: 30s)
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Riposte
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Combat
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When defending against melee attacks with a weapon (not a shield), there is a 10% / 20% / 30% chance to retaliate the attacker, dealing damage equal to 50% of own ATK.
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Pouring Rage
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Combat
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Fang Tribe
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Accumulate rage and deal a fatal blow. When attacked, there is a 20% chance of storing the received damage for 4s / 6s / 8s, then dealing all stored damage to enemies in 8s. (CD: 30s)
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Stimulate Morale
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Combat
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Flint Tribe
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Pain awakens self-hatred and activates potential. When attacked, has a 10% / 15% / 20% chance to enter the heart flow, triggering all talents of self that requires triggering within 5s / 7.5s / 10s. (CD: 25s)
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Fierce Attack
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Combat
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Launches a fierce attack, Attack Speed +3% / +6% / +9%.
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Powerful Attack
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Combat
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Has a brutal strength. ATK +3% / +6% / +9%.
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Enhance DEF
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Combat
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Has a higher defense than most people, DEF +3% / +6% / +9%.
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Full Vitality
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Combat
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A rosy, glowing complexion indicates good health, Max HP +3% / +6% / +9%.
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Light Footsteps
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Other
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Takes soft steps, reducing the volume footfall noise by 10% / 30% / 50%.
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Without a Sound
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Other
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Moves stealthily, making 10% / 30% / 50% fewer sounds.
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Unnoticeable
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Other
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Good at disguising. When spotted by enemies, Vigilance -20% -40% / -60%.
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Resourceful
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Other
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When self-awareness dominates the body, the likelihood of the body reacting to danger +10% / +20% / +35%.
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Anti-Hunger
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Other
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Has a strong body that is more resistant to hunger and able to store more food. Max Satiety +20% / +30% / +40%.
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Anti-Thirst
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Other
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Has a strong body that is more resistant to thirst and able to store more water. Max Hydration +20% / +30% / +40%
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Long Sight
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Other
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Exceptional vision, view distance +3 / +5 / +10 meters.
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Blood Activating
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Other
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Has abundant vitality, HP Recovery Speed +50% / +100% / +200%.
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Full Stamina
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Other
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Improves stamina recovery, receiving an additional 15% / 25% / 50% from each stamina recovery.
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Slow Absorption (Food)
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Other
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The food is digested slower, Satiety Consumption -10% / -30% / -50%.
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Slow Absorption (Water)
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Other
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Slow water absorption. Water Consumption -10% / -30% / -50%
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Rapid Growth
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Other
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Good at reflecting on the past. Character EXP gained +30% / +50% / +80%.
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Single Blade DMG Increase
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Combat
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A blade is more powerful when used with one hand. Single blade DMG +3% / +6% / +9%.
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Spear DMG Increase
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Combat
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A spear grants greater power. Spear DMG +3% / +6% / +9%.
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Bow DMG Increase
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Combat
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Using a bow deals more damage. Bow DMG +3% / +6% / +9%.
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Hammer DMG Increase
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Combat
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A hammer grants greater power. Hammer DMG +3% / +6% / +9%.
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Gauntlets DMG Increase
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Combat
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Using a pair of gauntlets deals more damage. Gauntlets DMG +3% / +6% / +9%.
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Giant Sword DMG Increase
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Combat
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Using a giant sword deals more damage. Giant sword DMG +3% / +6% / +9%.
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Dual-blade DMG Increase
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Combat
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Using a dual-blade deals more damage. Dual-blades DMG +3% / +6% / +9%.
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Hardened Skin - Anti-Pierce
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Combat
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Thick skin resists Pierce attacks. DMG taken from piercing-type attacks -10% / -15% / -20%.
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Hardened Skin - Anti-Slash
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Combat
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Thick skin resists slashes. DMG taken from slash-type attacks -10% / -15% / -20%.
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Hardened Skin - Anti-Blunt Strike
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Combat
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Thick skin resists slams. DMG taken from blunt-type attacks -10% -15% / -20%.
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Multiple Shooting
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Combat
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Hunter
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Mastered the exclusive multi-shooting skill of bows. Shoots more arrows at the same time every time using this kind of skill.
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Trick Force
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Combat
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Mastered how to use force most effectively. Stamina cost -10% / -20% / -30%.
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Good at Melee Combat
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Combat
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Enthusiastic about close-quarters combat. DMG to enemies within 5 meters +3% / +6% / +9%
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Remote Strike
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Combat
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The attack gets stronger the farther away the enemy is. DMG to enemies 15 meters away +3% / +6% / +9%
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Extraordinary Talent
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Other
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Blessing bestowed by the gods; triggering chance of all probabilistic talents +10% / +15% / +20%.
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Marksman Footstep
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Combat
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Hunter
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Mastered the special movement skills of bows. Movement Speed +55% / +75% / +95% when aiming with bows.
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Rapid Fire
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Combat
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Hunter
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An extremely challenging shot technique for archers to master. Full-charge time of bows -15% / -35% / -55%.
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Wild Nature Awakened
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Combat
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Dangers of death will bring out the wildness within. When HP is below 30%, ATK +10% / +15% / +20%, Stamina +10 / +15 / +20 per second, DEF -20%, lasting for 15 seconds. (CD: 30s)
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Fatal
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Combat
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More threatening to weak targets. When dealing damage to a target with HP below 30%, has a 20% chance to increase the damage by 15% / 20% / 25%
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Acceleration at Stress
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Combat
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Gets out of danger in a flash. When attacked, has a 20% chance to increase own Movement Speed by 15% / 20% / 30% for 6 seconds. (CD: 20s)
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Bite the Bullet
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Combat
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Potential is activated under the spur of motivation. When under attack, there is a 30% chance to increase self Max Load by 20% / 30% / 50% for 10 seconds. (CD: 30s)
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Getting Braver
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Combat
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Claw Tribe
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Attack enemies 5m from self for a 15% chance to gain a stack of Crit +2% / +3% / +4%, Crit Resist +2% / +3% / +4%, Crit DMG +2% / +3% / +4%, Movement Speed +2% / +3% / +4% for 30 seconds, stacking up to 5 times.
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Surprise Attack
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Combat
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Each part has weak spots. 10% / 15% / 20% chance for taking any part hit as a weak spot.
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Firm Will
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Combat
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Flint Tribe
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Firm and unshakable. Has a 15% / 20% / 25% chance to become immune to Hitstun effects. (CD: 5s)
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Clever Escape
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Combat
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Stores up Stamina to make a quick getaway at any time, also recovers 10 / 15 / 25 Stamina from Hitstun. (CD: 5s)
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Hardened Body
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Combat
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When facing threats, the body tenses up instantly. During Hitstun, there is a 20% chance of gaining Superarmor for 1 / 2 / 3 second(s). (CD: 5s)
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Quick Bandaging
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Combat
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They have different descriptions for each tier, Bandage time reduced N/A/-40%/-50% .
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