Soulmask Wiki

Tactical Guidance is a mask in Soulmask.

Its upgrades focus on improving the performance of deployed Tribesmen.

Acquisition[]

The Tactical Guidance mask may be acquired from the level 50 Holy Ruins in the Giant Crater region.

Mimicry Mode[]

When level 10 is reached, the mask's final node ("Protection Mode") can be unlocked in the Mask Node Repair screen using Restrictive Module (Tactical Guidance).

To activate the mimicry, press C. It costs 5 Yellow Crystals.

Passive Effect[]

When in Mimicry Mode, a deployed tribesman who is dying will only take 50% damage and not be the target of any attacks.

Active Effect (V)[]

Pressing V while in Tactical Guidance's Mimicry Mode will use the mask's energy to grant the deployed tribesman Superarmor. It will keep up the armor until the mask's energy is depleted or V is pressed again to stop it.

Replenishing the mask's energy with Sunstones can prolong the effect, but it must be continually maintained because the energy drain is very rapid.

Mask Nodes[]

Node Mask Level Needed Node Description Green Crystal Green Crystal Needed Blue Crystal Blue Crystal Needed Restrictive Module Needed
Reconnaissance 2 Enhances the connection between deployed tribesmen and the mask to greatly increase their battle sense. Their battle tactics become more sensible when the enemy is on guard. 5 2
Teamwork 3 Deployed tribesmen receive mysterious guidance and improve during battles even faster. Speed of gaining Carrier EXP +30%. 15 3
Full-out Attack 5 Deployed tribesmen have received mysterious guidance and greatly increased their battle sense. They can make an attack more easily when the enemy makes a mistake. 20 4
Positional Defense 6 Deployed tribesmen have received mysterious guidance and greatly increased their battle sense. When attacked by the enemy, they have a higher chance to make a response. 30 4
Combat Deployment 8 Deployed tribesmen have received mysterious guidance and can quickly master various weapons Speed of gaining battle-type proficiency +50%. 40 5
Emergency Mobilization 9 If the deployed tribesman takes a single damage that exceeds 10% of their Max HP, they can heal quickly and recover 5% Max HP. 45 6
Protection Mode (Mimicry) 10 When dying in the Mimicry mode, the tribesman you deploy won't be a target from active attacks and only take 50% damage. (Enable Mimicry Costs Yellow Crystal*5) 50 8 Restrictive Module (Tactical Guidance)
Ionic Armor(Active) Envelops the tribesman's whole body with high-energy ions while granting them Superarmor. (Tap V to release when Mimicry is activated)

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