Soulmask Wiki

Soulmask Modkits Soulmask Modkits is a modding kit based on Unreal Engine 4.27 created by Soulmask developers.

You can modify all of Soulmask's assets or make brand new props, equipment, creatures, and maps with this tool. And create .pak mod files.

From Mod "Soulmask Extreme" (Create by SiberCat)

*From Mod "Soulmask Extreme" (Create by SiberCat)

Getting Modkits

In the present, you can get the latest beta version of Modkits in Epic Store: https://store.epicgames.com/en-US/p/soulmask-modkit

Modkits Translation (Updating)

Modkits Guide (Updating)

You can get the guidelines you want from the following catalogue:

  1. Mod Overview
  2. Actor-based appearance replacement
    1. Human-type model Replacement
    2. Building model replacement
  3. Object-based appearance replacement
    1. Prop Replacement
    2. Monster Spawn Data Replacement
    3. Recipe Replacement
    4. Interface Replacement
  4. Creating new buildings
    1. Creating new structure buildings
    2. Creating new Structures from Scratch (101724:Edit by Modder Dustin)
    3. Creating new functional buildings
    4. Creating workbench buildings
    5. Generate buildings in game
    6. Workbench Crafting Completion Event
  5. Creating new items
    1. Creating new weapons
    2. Creating new gears
    3. Creating new building items
    4. Creating other types of items
    5. Creating item recipes
    6. Creating tech tree (011925:Create by Modder NUKE of DEAD)
    7. Item placement into the game
    8. Configuring gear prefix names
    9. Adding Guidance Tasks
    10. Sub-level Vegetation Collection Tutorial
  6. Creating NPCs
    1. Creating animal & mechanical NPCs
    2. Creating humanity NPCs
  7. Creating Maps
    1. Creating New maps
    2. Creating a new custom map
    3. Creating new areas on existing maps (Not supported Yet)
  8. Common blueprint methods
    1. Inventory and Items Blueprint Methods
    2. Available Blueprint Methods for Character Base Class
    3. Available Blueprint Methods for Humanoid Characters
    4. Building available Blueprint methods
    5. Generic blueprint methods
    6. Interactive options blueprint methods
    7. Replacing Overhead UI Process