Civilization is a mask in Soulmask.
The Civilization mask can be chosen as a starter mask, or acquired later from level 25 Ancient Ruins.
Its upgrades focus on stamina and defense for improved survivability.
Mimicry Mode[]
When level 10 is reached, the mask's final node ("Healer Mode") can be unlocked in the Mask Node Repair screen using Restrictive Module - Ironblood Guard.
To activate the mimicry, press C. It costs 5 Yellow Crystals.
Passive Effect[]
When in Mimicry Mode, high-frequency attacks trigger emergency rescue. The higher the frequency, the more HP is restored.
Active Effect (V)[]
Pressing V while in Civilization's Mimicry Mode will use the mask's energy to continually recover 5 HP per second. It will fuel HP this way until the mask's energy is depleted or V is pressed again to stop it.
Replenishing the mask's energy with Sunstones can prolong the effect, but it must be continually maintained because the energy drain is very rapid.
Mask Nodes[]
| Node | Mask level Needed | Node Description | Restrictive Module Needed | ||
|---|---|---|---|---|---|
| Common Overclock | 1 | Mass-produced masks can achieve common overclocking due to mature technologies and rich experience in large-scale production; repair it to increase the mask upgrade speed by 50%. | 2 | ||
| Stamina Surge | 2 | Repair it to stimulate the body through some unknown means which vastly boosts Stamina; Max Stamina +5, Max Load +10. | 5 | ||
| Deep Sleep | 3 | Repair it to activate the Sleep Help system for the wearer to quickly enter deep sleep when sleeping, during which Morale Recovery Speed +50%. | 8 | ||
| Critical Barrier | 4 | Repair it to activate the head defense barrier when necessary, boosting head defense. DMG to the head -10%. | 12 | ||
| Outer Armor | 5 | Repair it to stimulate the body through some unknown means which hardens the skin, reducing the Body's DMG taken by 5%. | 16 | ||
| Sequence Protection | 6 | When repaired, processes shield information first in shield status. DEF +10. | 20 | ||
| Healer Mode (Mimicry) | 7 | In the Mimicry mode, triggers emergency rescue when receiving high-frequency attacks; the higher the frequency, the more HP restored. | 25 | 2 | |
| Microscopic Repair(Active) | When the ability is activated, the mask releases microscopic repair units to slowly fix the body by recovering HP by 5 every second. (Tap V in Mimicry mode to release it) |